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Many things you can obtain in Hellfire Peninsula alone will sell quickly and for a good price at the auction house, including Netherweave Cloth, Motes of Shadow or Fire, Fel Iron Ore, Arcane Dust, Felweed, or Knothide Leather. If you aren't quite there yet, don't let it trouble you money comes fast and furious in Outland, trust me. I hope you've been saving your pennies, because the cost of the training and the mount itself is going to be around 640 gold. This is a big deal because not only do the epic mounts get you around far faster than your old mount, they also look cool. Level 60 also allows you to visit your race's home city to purchase your epic land mount. If you can somehow manage to gather a raid together for Zul'Gurub (a sad near-impossibility these days), you have a 14% chance of seeing the boss Gahz'ranka drop the tome that teaches Polymorph: Turtle. Tired of sheep? Visit Archmage Xylem again in Ashzara to begin a pair of quests that will eventually earn you Polymorph: Pig. A trip to Shattrath, the capital city of Outland, will allow you to purchase Teleport: Shattrath from the portal trainers there. There a few new spells available, but all require some special effort. New ranks of old spells include Arcane Missiles, Blizzard, Conjure Food (and water), Dampen Magic, Fire Ward, Fireball, Frostbolt, Frost Ward, Mana Shield, and Ice Armor. You'll encounter mobs that hit harder than you're used to, so better gear is a good thing, but you'll also notice these mobs give significantly more experience points than their counterparts in Azeroth.īut before we get too far ahead of ourselves, let's review what level 60 brings us. Quest rewards are far more well-thought-out, with clear choices for each class, so that by the time you've quested out the first zone, you'll have been able to almost completely outfit your Mage in superior gear. Quests are organized so that many can be done at the same time, with objectives that are closer to the hubs they came from, and with multiple hubs in each zone, you'll spend very little time looking for the next thing to do because you'll be far too busy actually doing things. The fact of the matter is that the Burning Crusade is just a more well-designed leveling experience, and you should notice the difference almost immediately. You'll run into people who prefer the old game, but most of that preference is based more on nostalgia than quality.
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Post-60 content was designed much more recently than the content you've trudged through to get here, and is thus far more streamlined, user-friendly, and, well, fun. Once you've made it here, congratulations, the hard part is behind you.
#TOME OF CONJURE WATER IX PATCH#
As milestones go, Level 20 is big, level 40 used to be bigger, but once the new patch hits and mounts become obtainable at level 30, it won't be as big, but level 60 is just plain enormous. Join us after the break for a look at what to expect from the last ten levels of the current game.
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Last week, we brought ourselves to the brink of level 60, to the doorstep of Outland, and this week we'll explore that vast and dangerous new frontier and see where it takes us. That all changed about 18 months ago, when Blizzard introduced us to the world beyond the Dark Portal, 10 more levels of experience, and level 57 greens that were better than level 60 purples.
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Once you hit level 60, your experience bar disappeared, and only by improving your gear could you continue to advance your character. A long time ago, this was the end of the line, the top of the heap. Remember this the next time you get yelled at over voice chat, or someone posts a nasty thread on the forums. The awesome that Mages bring to the table is just too much for most folks to handle. When people see Mages in the back row, flinging giant balls of flame and ice from their fingertips, landing ridiculously large crits on everything, or plucking delicious magical food out of the air before them, their sense of what is and what isn't awesome gets skewed, and this makes them feel weird. You see, it's a well-known fact that while people tend to like awesome, they simply can't handle too much of it. Here at Arcane Brilliance, we ignore these people, because we know the truth. Some say we whine too much, while others claim we stink at PvP, or pull aggro too often from the tank.